﻿using Microsoft.Xna.Framework;
using Terraria.ModLoader;

namespace MoreEvent.Content.Water
{
    public class IceWaterStyle : ModWaterStyle
    {
        public override int ChooseWaterfallStyle()
        {
            return ModContent.GetInstance<IceWaterfallStyle>().Slot;
        }
        public override int GetSplashDust()
        {
            return ModContent.DustType<IceWaterSplash>();
        }
        public override int GetDropletGore()
        {
            return ModContent.GoreType<IceDroplet>();
        }
        public override void LightColorMultiplier(ref float r, ref float g, ref float b)
        {
            r = 1f;
            g = 1f;
            b = 1f;
        }
        public override Color BiomeHairColor()
        {
            return Color.Purple;
        }
    }
}
